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- |-----------------|
- | NEUROSIS ENGINE |
- |-----------------|
-
- v1.12 (August 15th 2002)
- ------------------------
- Made a vector class and added vector additional functions.
- Added proper sphere collision algorithms.
- Cleaned up vector code.
- Fixed an error in Get_Distance().
- Camera update now includes updating position.
- Took out Cull Testing so older stuff doesn't screw up.
- Added Collision_Through_2D() to collide.h (from hockey game).
-
- v1.11 (August 2nd 2002)
- -----------------------
- Fixed up a bunch of naming conventions (_2D).
- Changed the quad stuff to draw counter-clockwise.
- Added ' " ! to font table.
- Makes sure Set_Size in polygon class checks for size <= 0.
- Added Get_Texture_Image() to polygon class.
- Oct_Tree now copies over the alpha and mesh values.
-
- v1.10 (July 23rd 2002)
- ----------------------
- Set_Size() now catches smaller new size.
- All functions now use memory manager to get/change memory.
- Change_Size() changed to Set_Size() and now copies the info properly.
- Added Oct-Tree type thing that moves triangles according to bounds.
- Texture binding now checks last bound texture (+3-5 fps).
- Removed rotate stuff for object4 class.
- List count is accessed by Get_List() and Set_List().
- Cleaned up input classes - changed to mouse and controller.
- Keyboard keys can now be mapped.
- Changed input classed.
- Cleaned up memory leaks.
- Made rotate for objects faster.
- Font and windows stuff now in window class.
- Rebuilt texture pathway.
- Fixed up camera code and put that into camera class.
- Moved most of the controller stuff to input class.
- Moved timing stuff to input class.
- Fonts now print way faster.
- Rewrote how font is shown (320,-320 left/right, 240,-240 top/down).
- Timing should now work on older computers.
-
- v1.00 (June 25th 2002)
- ----------------------
- Decided to name it so started this log.